Hi all. I put together an Illusion build that aims for perma PA, and paired it with Traps since it also loves high global recharge. Concept is a tech-based stage magician who takes the act on the road (or the streets, as it were...)
I have three main goals:
--AV soloing, something I've never tried to do before
--Some defenses; while the PA holds most of the aggro, there are always going to be some random AoEs
--Still useful while exempted down
Here's the build. Apologies for not posting with Mids, my computer's a little too old to run it. (Still runs Windows 10, in fact - and yes, I know I'll need to upgrade before October!) Colors indicate how much global recharge the set bonus gives.
With black = 5%, yellow = 6.25%, red = 7.5%, indigo = 8.75%, and purple = 10%, the total global recharge from slots is:
(2 * black) + (5 * yellow) + (2 * red) + (1 * indigo) + (5 * purple) + (5 * LotG 7.5%) = 152.5%
Is this enough to make PA perma, with Hasten and without Incarnate? If not, can FF procs from the (fragile) Phantasm and/or the -rech of Temporal Bomb get it there? I'd prefer Trip Mine over Temporal Bomb if I can get away with it.
For those counting, I also have one extra slot. Could be an end redux IO for SI, but not sure if that's necessary when it's my only toggle. Could also go into the otherwise slotless AM, or a fifth slot for the bomb.
Could also swap out Web Grenade for Caltrops. I generally like Caltrops better on other characters with support abilities, but Web Grenade can trigger Containment.
Do any Traps auto-hit in PvE, like Trick Arrow's Flash Arrow?
I typically take Teleport Target early on alts with support abilities that team a lot. It greatly helps with keeping groups together. That said, I could switch it with Hasten.
This is my first Controller since live, so thanks in advance for any and all feedback!