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Kaveren

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  1. Thank you. Got enough planned out to at least start playing and see how it feels. I'll update here again if I make any changes.
  2. Thanks for the feedback. Here's the revision: Summary: --Took out Temporal Bomb, brought in Trip Mine --Took the FF proc out of Phantasm, gave the slot to Trip Mine for an SA KB -> KD instead --Swapped Hasten and Teleport Target --Put Cloud Senses x4 in Spectral Terror, which dropped it down a slot --Put the extra slot into Poison Trap, and changed it to Superior Will of the Controller x5 --Reslotted Poisonous Ray with an acc/dam HO and procs --Added the original extra slot to AM (I'd like it to have a third slot from... somewhere) Overall, global recharge only lost a red bonus, dropping it to 145%, which should still be more than enough (though slows will always be a problem). New questions: --Decimation's buildup proc doesn't affect most of my damage, which is from pets, right? --Caltrops does NOT count as a fear, correct? I'd absolutely love it if it triggered Containment with the new patch, I'd swap out Web Grenade in a heartbeat. --Is there a better place for Will of the Controller? IIRC, there's a relatively small chance for Poison Trap's hold effect, and Flash is... Flash.
  3. Hi all. I put together an Illusion build that aims for perma PA, and paired it with Traps since it also loves high global recharge. Concept is a tech-based stage magician who takes the act on the road (or the streets, as it were...) I have three main goals: --AV soloing, something I've never tried to do before --Some defenses; while the PA holds most of the aggro, there are always going to be some random AoEs --Still useful while exempted down Here's the build. Apologies for not posting with Mids, my computer's a little too old to run it. (Still runs Windows 10, in fact - and yes, I know I'll need to upgrade before October!) Colors indicate how much global recharge the set bonus gives. With black = 5%, yellow = 6.25%, red = 7.5%, indigo = 8.75%, and purple = 10%, the total global recharge from slots is: (2 * black) + (5 * yellow) + (2 * red) + (1 * indigo) + (5 * purple) + (5 * LotG 7.5%) = 152.5% Is this enough to make PA perma, with Hasten and without Incarnate? If not, can FF procs from the (fragile) Phantasm and/or the -rech of Temporal Bomb get it there? I'd prefer Trip Mine over Temporal Bomb if I can get away with it. For those counting, I also have one extra slot. Could be an end redux IO for SI, but not sure if that's necessary when it's my only toggle. Could also go into the otherwise slotless AM, or a fifth slot for the bomb. Could also swap out Web Grenade for Caltrops. I generally like Caltrops better on other characters with support abilities, but Web Grenade can trigger Containment. Do any Traps auto-hit in PvE, like Trick Arrow's Flash Arrow? I typically take Teleport Target early on alts with support abilities that team a lot. It greatly helps with keeping groups together. That said, I could switch it with Hasten. This is my first Controller since live, so thanks in advance for any and all feedback!
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