
Gerswin
Members-
Posts
104 -
Joined
-
Last visited
Reputation
180 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
-Add a reactor health bar (like so many other missions have for AVs) that does not require targeting the core. -add a mob counter that says how many mobs actively attacking core (also until wave respawn) -make glowies in Sgt. Clayton door mission give temps of some sort in final mission -modestly increase spawn sizes
-
Focused Feedback: Tanker - Archetype Inherent Changes
Gerswin replied to The Curator's topic in [Open Beta] Focused Feedback
These changes don't effect 4* or most speed teams at all. There is a minor effect on tank fire farmers. They hammer the 'All melee KM ITF' and tank tf soloists the most. I just find it amusing the types of gameplay that the devs feel they need to nerf. Overall, I like the new content but I am disappointed in all the changes that make me respec 100+ toons with dev statements that more changes are coming that will necessitate even more respecs. I guess fine balancing details are important to some people but I just want stability so I can dust off an old toon without having a frustratingly obsolete build. -
Legendary 45% softcap... True/False/Sometimes/BS?
Gerswin replied to shortguy on indom's topic in General Discussion
The best damage mitigation in the game is based on anticipation, mobility, and reflexes. There are some players that very rarely faceplant, even when they are playing squishy toons with minimal defenses. Knowing where to stand, bounce or fly while being able to quickly execute an 'escape' if damaged or mezzed is far more valuable than a few percentage points of def or res. My estimate is that expert proficiency with [Combat teleport] is worth 35 points of global defense when it comes to survivability. Hover blasting, while situational (Battle Maiden in Apex???, -fly mobs???) and more of a crutch than a comprehensive defensive strategy, is worth 25 points of global def. Being able to execute successive 'jousts' with a melee toon that generate 75%+ of standstill melee dps while staying at range is worth 25+ points of global def. I won't namedrop here, but I know players on excelsior that can run 4* Aeon speed runs (no inspirations)on a fire blaster without dying, without fighting pool, and without rotating stacking barrier. Any regular content run at +4/x8 is easy compared to this. TLDR version : softcap def is a noob crutch that only feels strong when doing specific easy content. -
Managing chat tabs can be difficult because there are so many channels that are necessary in certain cirmcumstances but complete spam in others. An in-game parser that allowed you to selectively show or hide active channels within a tab would be a great addition to the game.
-
Broke 9 min a few times this week with some random PUGs.
-
Map Server - It's Over. Whatdidchalikebestest?
Gerswin replied to Troo's topic in General Discussion
In retrospect, I like the way it filtered the players joining the lower level taskforces that I ran. No one was joining synapse with an unslotted level 15 toon to hopefully get some easy levels when the even lazier MS XP was so much easier to get. I also like the MS event because it is great for testing damage in a target saturated environment. I am fairly ambivalent about the xp. I can farm a toon 1-50 just as fast if not faster than sitting in a MS league. -
The actual number is 10000, not 9999. I always try to convert them all to hero merits every time a toon gets over 9000, but capping at 10000 happens more than I would like. There is no error message when you hit 10K, you just stop getting merits.
-
Instead of zone invasions like mapserver that encourage afk sitting, make a random ouro arc turn purple every 2 hours on the hour. While a mission arc is purple : -Mission completion bonus xp is 10x -Mission completion reward drops are 2x -Arc completion merits are doubled -All mission bosses are bumped up to AV/EB -Arc completion gives event specific reward such as seasonal temp power (eg. 4th of July firework, Winter freeze ray, etc.) Some arcs are fast enough people would farm them with different toons, while others may be a race to complete in the time period. Teaming would be encouraged but not mandatory (for AVs) . This would leverage the wealth of instanced mission content available without stressing the server with lag. Some arcs would not be in the list if prone to exploitation.
-
If you have a stable of strong 50s and some good macros you can triple box solo Tin Mage tf when it is the WST for 240 merits every 15 minutes.
-
This might ruffle some feathers but the year is 2025. There are more than 8 billion people on this planet and less than 1 in 6 celebrates Halloween. The continent of Australia is wider than the moon, and insects are a good source of protein. We can't keep lining up in Atlas park like degenerates. Cocaine is a hell of a drug. First time offenders can get a 24 hour ban but after that, no additional bans are necessary.
- 26 replies
-
- 21
-
-
-
-
-
I love this idea. Essentially you would get to pick a melee weapon that does sands of mu or undead slaying axe damage and animation, but cosmetically is a weapon animation. You could also pick a ranged attack that does blackwand or nem staff damage, but cosmetically it could look like shooting a gun, blasting a flamethrower, throwing a dart. or firing a crossbow. Switching would be no big deal because you aren't really changing combat capability. The most critical part would be that you need weapon customization. The generic models are kinda boring. I love the idea of a costume-completing weapon that actually works.
-
Bring Story Content in line with Code of Conduct
Gerswin replied to Due Regard's topic in Suggestions & Feedback
I just don't think it is fair that the game can have superadine (drug) references but when I make a "Meth Salesman" toon with links to my darkweb meth dealing site I get generic'd. Please be consistent. -
Lash 1 Ranged whip attack Summon Spearman 1 Summon spear wielding warriors Crack Whip 2 Melee Cone Equip Warriors 6 Gives spearmen shields, archers armor, barbarian titan sword Dogs of War 8 Summons pack of armored dogs Archers 12 Summon Archers Berserk! 18 Henchman buff, +Dam, -def Barbarian 22 Summon barbarian warrior Elite training 26 Ranged, Empower Warrior Henchman This primary allows a whip-wielding mastermind warlord to send his or her primitively equipped but physically imposing forces into battle.
-
Spoken like a noob mish-door pvper.
-
This idea is based on an AE arc I wrote but couldn't really bring to life with those tools. In the game, I would put a shady looking contact in Cimerora who asks the character if they want to test their mettle. When the trial starts (limited to 4 toons like SBB, or even 3 if you want to shake it up) the team is transported to the gladiator arena from SBB. Then they start getting waves of opponents (just like Time Gladiator) except there are 10 waves, and the last few waves are harder and more nuanced. Also, the opponents should be randomized and unique. In my AE arc I went crazy with the costume editor and made a bunch of Mad-Max looking aliens and robots wielding Roman-era weaponry like the 'Planet Hulk' comic. Some of the enemies could be alternate dimension versions of known characters from CoH lore. My AE arc had a Robotic clone of Back ally Brawler, mace-wielding Valkyries, and a bunch of other toons inspired by reading 35+ years of sci-fi and fantasy literature. Also, any experimental combat mechanics could be tested out with specific opponents, so that if they are no good, it doesn't mess up the trial but if they are popular then they could show up in future content. I am not sure if this is possible, but ideally the pool of opponents would update every week, or at least rotate to keep things fresh. It could be fun to run at level 50+, but I think it would be easier to balance at level 35. I don't know what the rewards would look like, but I think they should be modest and given every 2 rounds rather than a lump sum at the end.
- 1 reply
-
- 2
-