
Maxzero
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The overpower for extra magnitude is 8 seconds. The base Confuse duration is 15 seconds. If you are slotting it for Confuse (and why wouldn't you now?) its about ~30 seconds. Most fights are over before that plus now you have Spirit Tree as a AoE CC as well so you are no longer 100% reliant on Seeds.
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Chatting on Discord with Player-1 about the Creeper proc nerf. Basically what happened is that the Vines attacks (melee and ranged) were proccing all procs, such as the 3 targeted AoE procs. So that was changed. What that means is you still want 2 procs: the 2 in the slow sets (Ice Minstrel and Impeded Swiftness). Since the Creepers, Bramble Patch and both Vine attacks all slow/have a chance to slow on hit. So you won't get 5x damage procs on everything but 2x damage procs on everything. Its still a pretty damn solid damage power.
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For some reason Spirit tree now has 90% res all that slowly ticks down. By the time it despawned (like a minute later) it was at like 75% res all. 1600 HP at lvl 50 plus it regens health quickly due to the regen aura. Basically short of the most extreme damage situations it is not dying anytime soon.
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A question can be asked is that if 4 min recharge it so long so that you needed to implement adaptive recharge maybe the recharge overall itself is too long? Wouldn't a 180s recharge be more reasonable considering how niche and franky under powered these AoE holds are? 12 seconds base with +10.5 seconds per target with a 180 max seems entirely reasonable.
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Mate play how you want don't have to justify it to anyone. I was just responding to the OP who wanted ideas about a speed running build for a Troller.
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Fold space has to be built around. You need a defences that work in melee (so no softcap Ranged Def Hover blasting) and you need to keep next to the melee not hiding at the back. |MBD;24469;1677;2236;BASE64;| |G5RfERWcAAAtDnhzLuQFS4VoqBTdce3pUym7CME5lY8uZd3Hy5Q+V6qmzqSgA+T8Jam| |U1vKljTRCRtYsOl19/al+VbUrq899muKKZnU1YuyXBA0BC/DM5j5uOIxVnrLa538tax| |lwGH1OXLebNYYkJPSfbmJIPVUz14oUhVo5uMMmF7Lzh7vySLG/Vb8muzscKGoVrDzvR| |q7Fhky7tt+1o19JJEQR0Y6lw7BIfagQ79vAnC1TRn4UHh7WIPkFLUd2VuXG5xCxJFFJ| |E8GuZv2j8sV59snb27FC6tz7uWDuZa3H8ymFj1FE4+cUsTyZZW3DAm3LBavm7kZ4U0P| |fhRYtPNIA4o5BPlHZ+ry0acqebaguCk3gNU2dz5a17xvL4yKu63KLHb32BtfN/sqEkW| |mW2W1ZUHARMbSpYH04E+X4lL41cd/kDvLHtOduw/aL4rC99bzR0T7FZuznTaCOe9Hon| |byJio2W+MdXYHH90iXm5mlvR4b3YJ2HF7B9Izd+b9cKw04ErD7VK38nxv5+XA9C1/zU| |ZlNuU7Bi5EvNbJp2CZa2wz3jkRG/s4P3wqDHMomiRi3npoA5qigatnuKTc5zQ2N4k3a| |cG+z7DM+pz8diBQZ2uvkf+J9QmRODDiUFr/qP8svc6zmrWxZvd2jL8HeSX4/gjk3CxK| |MvrHCTTjxXyYf8u6CY1KJVKZSHcHkkXeAM9yT/3U9+QcVOc7a0RUcheTe23u6fJO5ZB| |+29cIe8QKa33FK7uJAuM3TIC1tcQjD3qCN6ch+ViFwcQxTkxgBEdmQFKIoAgsgaUBzy| |j528y3Ygz9nGLLHEGq7RP1O0BjbC9KFMlnTOgv3hLi7z8tCyQl/vQLLN7tSVv65uuJ0| |Xtc6ZPNuTNzPkbgovxCc228qzx5H4Yy0F978ZUWSKHfTb6X+CvpjnHaSdpw9nga+bpu| |yBZ32ZZ61GrTMpvqXx9Yg0UmTC2w6sU8XSfFLD/nSTQDmjnkV5aWqIy4PorKrmD2mLY| |xzdS2lbYgATYfAUslyLd+zVL1/HmcLAhmCrcqVk7JxFQy/yn8TTfRl4d/iR3sALwVvR| |iw/j8CeJDrc4sTAKWQ/JCmPhMgTH0uEr5eHVfksE4EJwn+1fE0NgRQWx3aPmH5CEQ9z| |TDwUEIsTaIMPZyGvlz4XsCaoTQRWHsHWQXmpPgEPPeO8GDzsBnrWPVQEJa6sWT4EO2q| |ya+a6gafZSiT5cTvQKVlqI8GBtYEIwj1f1NYhKIi5mBKKZJTiaAhiFzETTAOOQeVLDv| |bJNORubS+7KFlBFW44BGzH18KbipcagebIV55XUwAvBO9M34fTLpFfIE8Ghk/hKH+FQ| |AtlPoJLsYEP0g7jGgJFbRu9YzJUvD+PhObFfpeCGPATQXjxmiphIWyEgSn2oWpZxD7q| |E4uCAw7kkOblCVf2sys9rc6MWuMmuPuinqCKpAyr2kpU0KxjnrfkTGBASj9zGqmdzqa| |ol+X5YDRLWVBxM76z3TAyRuoImF0rF25U7kiPqiKeBkQQO4Mk0blpj69Mx11ZAtuxir| |GKbIC9rjt3Tjuf92PnHxDt/Y/eY4qY6tvkFOPj8EhTWx5C3fvsCXAiqmdDFAuo3mRm4| |Y4tqlrXTARzljvvI8O/wc7/4JFDAGEIVYByBLpgP56epv9RTLusitiaGdFx2mwzpWVA| |cRSU+YrVotz/sEt67JxniJXnuEzbr7odK6Yk9RvCYDnHxgTE2O2LFLRlmjpbAiPKIaG| |iH+56MTemSm2n5Siq+kT2qZAzt1MDmEIAosjmTrU2YaGphPxCiDAGI3p1JBhyuScaa5| |UGinLWFPS12wr5z01Mq3DI6jHhZ8B0ufj04xtlz9BqR9ku9riomBHcTzGR/idoVhAGC| |fV1Ip8O8hkiLg62W8hX4Ia5vbIXGoz/WAiRF7TPdsTZE2sFOF2MuC7cneh7w6JjLPRg| |1rMGPRSlukhL8Vjdm1CYctqNVnLFxsuPvuq3CKxQhdZPy/D2FtGNmnKKhkov0jzj6t8| |237J7/Rngtk/PFU7Ol7iuGYq2mZe6FdbMGa5349yYbd3BBbo6tNYsvMV7bjsPn0tT+f| |0BE6j6qcxgXNkPOLO1eHFD4sh5igHzKPNk0vD9+pmvJJp6+NZmP6iuHBxUPYaXk4MNt| |N9p+rL+Zc4swl6o8LTf07soD+fEJn095srJ90ZxPejMa6cxjtpp0en/iJl7Ne4M29Js| |5BxD+jENbf4JQykkTg1WF/Zfs| This is how I have setup my current Ill/Storm. It has Flash in preparation for the adaptive recharge changes. So I can Fold space enemies, AoE them down, then clean them up while PA/Spectral Terror/Flash keeps me safe.
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If you are speed running then need to think about powers like Fold Space. The ability to bring a whole room into a nice neat pile in front of you does a lot especially for a AT like trollers who often don't have a lot of AoE to throw around and need to make them count. Dropping a whole room onto a Freezing Rain for Tornadoes and Lightning Storms to smash down in seconds feels real good.
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Yes Thundergust that awful AoE power with access to 6 damage procs (3 x AoE, 2 x -hot, 1 x KB) with a 75% proc rate. A 30s CD is fantastic since with global recharge you can easily get that sub 10 sec. A 329 (a tiny bit more with Containment) damage AoE on a sub 10 sec CD. What a terrible ability. Microburst another 6 proc AoE with a 90% proc rate and 90 sec CD ST Hold with access to 6 damage procs Multiple abilities with -hit or damage. The slow toggle does -hit -damage, the AoE Immo does -dam AoE confuse on a 2m CD The AoE hold also does damage, debuffs and is another proc monster thought they will probably give it Adaptive recharge and thus bleh Pet is super tanky with good attacks and debuffs The Clear skies +hit, +recharge +rec -endcost buff is just a bonus The set is just straight up broken good. Its Symphony with better AoE and more debuffs. I won't say no to more buffs though.
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Short question: why is this still here? Longer question: MM henchmen are the only power that has certain aspects of it get weaker as the character gains levels. It can't be for balance reasons since in Incarnate content and Dark Astoria the level penalties are removed entirely. Leveling speed seems fairly irrelevant but even in this case MM would hardly be flying even with the removal of penalties. So can we just get this counter intuitive and needless mechanic removed?
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It's fine at low levels sure but I find it lacks come endgame. If you have nothing else to fill your ST attack chain fine but for me it's usually one of the first cut.